StarCraft improved on its predecessor Warcraft II, which showcased two quite equivalent playable factions, by introducing asymmetry among the units and systems accessible to its 3 races (Protoss, Terran, and Zerg). This asymmetry was much like that pioneered within the lesser-known 1996 SSI launch War Wind. The unit styles available https://trentonw4hzs.blogvivi.com/30425795/5-easy-facts-about-starcraft-described